Name: Corey Miller
Alter-Ego: Black Wolf
Race: White
Height: 1.80m
Weight: 95kg
Build: Burly
Eyes: Green
Hair: Blonde
Date of Birth: 1987-10-14
Age: 34
INT: ● ●
WIT: ● ● ●
RES: ● ●
STR: ● ● ●
DEX: ● ● ●
STA: ● ● ● ●
PRE: ● ●
MAN: ●
COM: ● ● ●
Academics: ∅
Computer: ●
Crafts: ∅
Investigation: ● ● ●
→ CSI
Medicine: ● ● ●
→ First Aid
Politics: ∅
Science: ∅
Athletics: ● ● ● ●
→ Acrobatics
Brawl: ● ● ● ●
→ Fist Weapons
Larceny: ∅
Projectiles: ∅
Stealth: ● ● ●
→ Shadowing
Survival: ● ●
Weaponry: ∅
Empathy: ● ●
Expression: ∅
Intimidation: ●
Persuasion: ●
Socialize: ∅
Streetwise: ∅
Subterfuge: ● ● ●
→ Poker Face
Health: ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥
Willpower: ◆ ◆ ◆ ◆ ◆
Integrity: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪
Speed: 15 [11 (base) +4 (Agile)]
Defense: 6 [11 (base) -1 (Armor)]
Initiative: +5 [6 (base) -1 (Armor)]
Armor: 1/0
Charges: 12/14
Allies — GCPD (Gordon) ● ●
Each instance of this Perk represents one type of ally. Each dot represents a layer of influence in the group. A character can ask for favors that add up to her Allies rating without penalty in one chapter. If they extends their influence beyond that, the player must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If the roll is successful, the group does as requested. Failed or successful, the character loses a dot of Allies.
Ambidextrous
Your character does not suffer the -2 penalty for using their off hand in combat or to perform other actions.
Body Armor
1/0 Full-Body Armor.
Agile — +4 speed.
Cyber Lens — Computer access.
Dark Lenses — +2 Defense against light moves; Night Vision loses its penalty.
Muffler — +2 Defense against sonic moves.
⏣ Night Vision — You get a reflexive success to seeing in the dark but light moves can't be defended against.
Claws
1 piercing damage; Fist weapon.
Decrypter
You get -3 difficulty to access encrypted technology.
Force Blast ● ● ● ●
⬢ Force Blast II — 2.0m 80º conical blast; 0 blunt damage; shoves size 3 objects.
⬢⬢ Gravity Blast II — 2.5m 80º conical blast; 1 stun damage; shoves size 4 objects.
Police Tactics ●
Compliance Hold — Gain a +2 bonus to overpowering rolls to disarm or immobilize an opponent.
Resources ●
The dot rating determines the relative amount of disposable funding the character has available. One dot is a bit of disposable income.
Status (GCPD) ●
Your character can apply their Status to any reasonable Social roll. They have access to group facilities, resources, and funding. Status requires upkeep, however, and may be lost if these duties are not upheld.
True Friend
Your character has a true friend, someone who can never be turned against them, someone who will always try to help. The storyteller cannot kill off that character unless you want to.
Populus: Amicable (+50)
Batman Incorporated: Bound (+470)
Court of Owls: Enemy (-250)
Cult of Blackfire: Allied (+210)
Falcone Family: Extinct
GCPD: Unfriendly (-105) [base - 45]
Maroni Family: Extinct
The Misfits: Friendly (+130)
Order of Saint Dumas: Warm (+65)
Penguin: Amicable (+45) [base + 10]
Red Claw: Annoyed (-20) [base - 10]
Riddler: Indifferent (-10)
Triad: Amicable (+30) [base + 20]
Whisper Gang: Indifferent (+20)