Earth-27: A DC Comics RPG campaign using a homebrew Storytelling system

Back to character archive

Basic Information

James Gordon

Name: James Gordon

Alter-Ego: None

Race: White

Height: 1.74m

Weight: 72kg

Build: Slender

Eyes: Brown

Hair: Gray

Date of Birth: 1954-02-08

Age: 66


History

Attributes

INT: ● ● ●

WIT: ● ● ● ●

RES: ● ● ● ●

STR: ● ●

DEX: ● ● ●

STA: ● ●

PRE: ● ● ●

MAN: ● ●

COM: ● ● ● ●


Skills

Academics:

Computer: ∅

Crafts: ∅

Investigation: ● ● ● ● ●
→ Interrogation

Medicine: ∅

Politics: ● ● ●
→ Machinations

Science: ∅

Athletics: ● ● ●
→ Chase

Brawl: ● ●

Larceny:

Projectiles: ● ● ● ●
→ Non-Lethal

Stealth: ● ● ●
→ Hide

Survival:

Weaponry: ● ● ●
→ Cane

Empathy: ● ● ●
→ Detect Lie

Expression: ∅

Intimidation: ● ●

Persuasion: ● ●

Socialize:

Streetwise: ● ●

Subterfuge: ∅






Vitals

Health: ♥ ♥ ♥ ♥ ♥ ♥ ♥

Willpower: ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆

Integrity: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪


Other Stats

Speed: 8

Defense: 4 [6 (base) -2 (Body Armor)]

Initiative: +5 [7 (base) -2 (Body Armor)]

Armor: 0/2

Charges: 18


Abilities & Equipment



Armed Defense ● ● ●

Cover the Angles — Whenever you take a Dodge action, reduce the Defense penalties for multiple attackers by 1.
Weak Spot — When defending against an armed attacker, if your Defense reduces their attack pool to 0, they’re disarmed. If you Dodge, you disarm your opponent if your Defense roll reduces their attack successes to 0.
Agressive Defense — When you take a Dodge action, you may spend a point of Willpower so if you score more successes than any attacker, you deal one point of lethal damage to the attacker per extra success. Your weapon bonus doesn’t apply to this extra damage. You cannot combine this maneuver with Press the Advantage or Weak Spot.



Old Betty

2 piercing damage; Short ranged; 10 round magazine.
Old Betty — As long as someone else is in danger and you are holding Old Betty, Willpower points you spend count as if you had spent two Willpower points.
Laser Guide — Nullifies up to -2 penalties from aiming at specific parts of the body.



Body Armor

0/2 Chest Armor.



Iron Stamina ● ●

You may ignore up to a -2 penalty brought on by fatigue or injury.



Police Tactics ● ● ●

Compliance Hold — Gain a +2 bonus to overpowering rolls to disarm or immobilize an opponent.
Weapon Retention — Opponents attempting to disarm your character or turn your weapon against you must exceed your character’s Weaponry score in successes.
Speed Cuff — Against an immobilized opponent, your character may apply handcuffs, cable ties, or similar restraints as a reflexive action.



Resources ● ●

The dot rating determines the relative amount of disposable funding the character has available. Two dots is a comfortable amount of funds.



Small Unit Tactics

Once per rest, when you spend a Willpower point, a number of other characters equal to your Presence also gain the Willpower bonus.



Status (GCPD) ● ● ● ●

Your character can apply their Status to any reasonable Social roll. They have access to group facilities, resources, and funding. Status requires upkeep, however, and may be lost if these duties are not upheld.



Staff (GCPD)

For every dot in this Merit, choose one type of assistant, and one Skill. At any reasonable time, your staff can take actions using that Skill. These actions automatically garner a single success. Current skills: Academics; Computer; Crafts; Medicine; Science.


Status: Alive


Management

Role: Managing Otisburg

Character Bonus: +2 Trust; +1 Hope;

Manager Bonus: -2 difficulty for Investigation rolls.

Special Bonus: Busy reduced by

Effects: Busy ● ● (Has little time for side jobs. +100% successes needed in extended actions.)