Name: James Gordon
Alter-Ego: None
Race: White
Height: 1.74m
Weight: 72kg
Build: Slender
Eyes: Brown
Hair: Gray
Date of Birth: 1954-02-08
Age: 66
INT: ● ● ●
WIT: ● ● ● ●
RES: ● ● ● ●
STR: ● ●
DEX: ● ● ●
STA: ● ●
PRE: ● ● ●
MAN: ● ●
COM: ● ● ● ●
Academics: ●
Computer: ∅
Crafts: ∅
Investigation: ● ● ● ● ●
→ Interrogation
Medicine: ∅
Politics: ● ● ●
→ Machinations
Science: ∅
Athletics: ● ● ●
→ Chase
Brawl: ● ●
Larceny: ●
Projectiles: ● ● ● ●
→ Non-Lethal
Stealth: ● ● ●
→ Hide
Survival: ●
Weaponry: ● ● ●
→ Cane
Empathy: ● ● ●
→ Detect Lie
Expression: ∅
Intimidation: ● ●
Persuasion: ● ●
Socialize: ●
Streetwise: ● ●
Subterfuge: ∅
Health: ♥ ♥ ♥ ♥ ♥ ♥ ♥
Willpower: ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
Integrity: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪
Speed: 8
Defense: 4 [6 (base) -2 (Body Armor)]
Initiative: +5 [7 (base) -2 (Body Armor)]
Armor: 0/2
Charges: 18
Armed Defense ● ● ●
Cover the Angles — Whenever you take a Dodge action, reduce the Defense penalties for multiple attackers by 1.
Weak Spot — When defending against an armed attacker, if your Defense reduces their attack pool to 0, they’re disarmed. If you Dodge, you disarm your opponent if your Defense roll reduces their attack successes to 0.
Agressive Defense — When you take a Dodge action, you may spend a point of Willpower so if you score more successes than any attacker, you deal one point of lethal damage to the attacker per extra success. Your weapon bonus doesn’t apply to this extra damage. You cannot combine this maneuver with Press the Advantage or Weak Spot.
Old Betty
2 piercing damage; Short ranged; 10 round magazine.
Old Betty — As long as someone else is in danger and you are holding Old Betty, Willpower points you spend count as if you had spent two Willpower points.
Laser Guide — Nullifies up to -2 penalties from aiming at specific parts of the body.
Body Armor
0/2 Chest Armor.
Iron Stamina ● ●
You may ignore up to a -2 penalty brought on by fatigue or injury.
Police Tactics ● ● ●
Compliance Hold — Gain a +2 bonus to overpowering rolls to disarm or immobilize an opponent.
Weapon Retention — Opponents attempting to disarm your character or turn your weapon against you must exceed your character’s Weaponry score in successes.
Speed Cuff — Against an immobilized opponent, your character may apply handcuffs, cable ties, or similar restraints as a reflexive action.
Resources ● ●
The dot rating determines the relative amount of disposable funding the character has available. Two dots is a comfortable amount of funds.
Small Unit Tactics
Once per rest, when you spend a Willpower point, a number of other characters equal to your Presence also gain the Willpower bonus.
Status (GCPD) ● ● ● ●
Your character can apply their Status to any reasonable Social roll. They have access to group facilities, resources, and funding. Status requires upkeep, however, and may be lost if these duties are not upheld.
Staff (GCPD)
For every dot in this Merit, choose one type of assistant, and one Skill. At any reasonable time, your staff can take actions using that Skill. These actions automatically garner a single success. Current skills: Academics; Computer; Crafts; Medicine; Science.
Role: Managing Otisburg
Character Bonus: +2 Trust; +1 Hope;
Manager Bonus: -2 difficulty for Investigation rolls.
Special Bonus: Busy reduced by ●
Effects: Busy ● ● (Has little time for side jobs. +100% successes needed in extended actions.)